The rules would be easy to convert back as one of the factions is men using the Black Seas models and TBH that's attractive to me as the Armada version plays really quickly with 200 points doable in 90mins and a big focus on scenarios not just forming lines and shooting at long range.
As with last year I used Salamanders, a fiery lizard based faction (yea I know they should be amphibians but its not my IP!). They are focused on shooting and have decently fast ships. I went to one very large (XL) one fully loaded for 50% of my points, 2 quick ones to grab objectives and 2 support vessels.
| My XL pounds a giant narwhale |
My opponents were Trident Realm (converted sea creatures), Orcs (waah), and Men (Napoleonic naval).
| Stern raking the whale - its demise followed soon after |
I mustered 2 draws and a loss, with the draws being marginal wins for scoring as I sunk more of the enemy than I lost.
| Orcs move forward |
| My XL moves to attack the enemy |
The final game was interesting as we finished in about an hour so I was able top pick my opponents brains about Black Seas as he played that a fair bit. It was that which convinced me that Armada, minus the magic, would be a fun game to try and would work fine with my 1200th Langton stuff.
So I'll be checking what I have and starting to make some lists.
No comments:
Post a Comment