Title

Title
Tally Ho!

Wednesday, 7 January 2026

5 Parsecs - recovering the shard

The Hermes crew's adventures continued over the Christmas break with two more missions on the prison moon of Tybos. As well as picking up ad hoc work there are two stories running alongside; the ongoing pursuit of an old smuggler buddy (Q'narr) for his sneaky ambush and the current Quest to recover a data shard that the Ossian Veil assassins are seeking to weaponize. Games 13 and 14 are one of each.

Game 13 - Disrupting the plans

A source tipped the crew that Q'narr was using the prison as a transhipping location and had a fortified warehouse with numerous goons on guard. So a plan was hatched to storm the place and seek to disrupt this operation. 

Q'narr's compound

The mission aim was to penetrate the compound and secure data from a terminal that would allow the shipments to be intercepted. Feeling confident in their gear and training, a frontal assault was settled on. 

Waiting goons

Assault team ready

Bursting in the enemy turned-out to be more numerous that expected and the crew had to handle some heavy fire. The armour did its job though and and they were able to clear the compound. Captain Strake was wounded but it turned out to be only minor, so only 1 turn missed.   
 
Terminal secured

Game 14 - Recover the shard finale

On the last phase of the Quest the crew recovered a tracking programme that allowed them to locate the data shard containing Captain Strakes digital twin. To prevent its weaponization they planned to infiltrate the Ossian Veils secret lab that was located right against the outside of the main prison wall. The lab was staffed by financial followers of the Veil so resistance would be fierce.

Ossian Veil lab nestles against the prison wall 

In this game the enemy had hidden deployment so would appear in groups, every 2 turns, at random locations. They were also Elite so had higher combat skill. Needing to clear the area quickly before reinforcements could arrive the crew split into two teams. More enemy would arrive from turn 7 onwards.  

Melee is joined
Things were tough from the start with a group appearing in charge distance of Team 2 and quickly charged them. After a tussle the attackers fell back. Meanwhile Team1 were lining-up to enter the lab when they found themselves under flank attack.    
 
Flanked

After a firefight around the lab entrance Team 1 were able to storm inside and grab the data shard on turn 6.  As Team2  moved to join them they were ambushed again with trusty Bot PDP-11 being damaged. With the shard secured the crew quickly withdrew having succeeded in their Quest, after a nice tough fight.    

Sneaky ambush

  


     

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