Siege unsuccessful - battle lost
For our game this week we return to the coastal Crusader army who had Tripoli firmly within their sights. The scenario selected was
Loot - three loot counters were placed along the centre line with the winner being the one who controlled the most at the end of 6 turns. Units move is limited to 5" when carrying a loot counter.
The Saracens deployed with their cavalry in the centre and on the right, with the better troops in the centre. There left contained all the infantry. The Crusaders deployed with the Byzantines opposite the Arab infantry. The centre was a mixture of infantry / knights with an all cavalry left flank.
The Saracens quickly spotted a flaw in the Crusader deployment - the eastern loot marker was only guarded by a unit of crossbowmen, who would need to move or be hindered in their shooting. So there was an all-out attack which overran the loot, allowing a unit of light horse to capture it in turn 1.
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Crusaders left |
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Eastern loot counter falls in turn 1 |
Away on the Crusaders right the Byzantines advanced against the weaker Saracen infantry force with the aim of pushing them back and taking the loot counter.
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Byzantines ready to rock |
In the centre large amounts of heavy horse were on the move with both sides pushing forward. The Saracens managed to snatch the central loot counter from the more cautious Crusaders but rapidly found themselves embroiled in a series of chare/counter charge moves which the heavier knights seemed to be getting the better of.
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Mamluks advance in the centre |
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Mass cavalry charge |
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Very messy in the centre |
On the Saracens right with the loot token secured for minimal damage they turned their attention to the out numbered knights on that flank. It took 2 turns to finally break them and release some vital cavalry to move across to the centre.
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Out numbered but not out classed on the Crusaders left |
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Sneaky Arabs grab a token |
The blow and counter-blow continued in the centre with the Crusaders slowing gaining an edge but being unable to break free and pursue the central loot counter slowing creeping towards the base edge in the hands of some heavy spearmen.
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Crunch! |
On the Crusaders right the Byzantines were tearing chunks from the Saracen infantry but somehow a unit of skirmishers had managed to snatch the final loot counter from under the Crusaders noses and make off with it.
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Bad day for the Saracen infantry |
As we entered turn 6 the Saracens had managed to get one loot counter safely off the table and had possession of the other two, but both were under potential threat. The western counter was carried by a unit of skirmishers who were attacked by the Byzantine psiloi, who bounced-off leaving the Saracens 2-0 ahead. The central counter was under threat from several units of knights but some timely flank / rear charges has denied them the chance to intervene. A timely 1-1 for
Nerve also allowed a unit of Saracen cavalry to last an additional turn.
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The double 1 that may have saved the central loot toekn |
So a 3-0 win for the Saracens but it looked like it might have easily been 2-1 to crusaders up until turn 6, so a nice tense game.