Title

Title
Tally Ho!

Sunday, 14 June 2026

5 Parsecs - into the belt.

To quickly recap; the crew of the Hermes are in pursuit of evil scientists from Blackwell Biometals who are conducting experiments on prisoners to develop adaptive biotech armour (Project Chrysalis). In the previous episodes, clues directed them to a secret facility in the asteroid belt and so they make haste to the spaceport to blast-off for asteroid X754E.

Turn 19 - Q'arr strikes back

Things are never simple for the Hermes crew as this is the moment former "business partner" Q'arr has chosen to launch a major attack on their ship in revenge for a deal gone wrong. He's loaded-for-bear by sending two merc teams and an elite merc to destroy the ship.   

Crew moves towards the space port


Under attack from two sides the team opt not to rush straight for the ship but take- up a position in a building overlooking the entrance to the space port. 

Crew takes up position

The Mercs rushed forward into heavy fire from the crew and were soon pinned down. Lacking much motivation they withdrew once the casualties started to build. Silas was stunned but the crew was otherwise ok.   


Skulker Mercs advance with covering fire from an elite Merc

Turn 20 - X54E, Blackwell facility

Very strong magnetic storms near the facility meant the crew had to land a few clicks away and finish the journey on foot. The storms have attracted "Distorts", strange beings who are partly between this dimension and subspace. They can phase through terrain and have attacks that bypass even the best armour.  

All quiet at Blackwell's facility

Distorts - mindless but deadly on mass

The crew advanced across the frozen surface, looking to find shelter from the intense storms. The Distorts are attracted to electrical activity and so zeroed in on the team as they neared the facility.   


After a desperate struggle the crew staged a fighting withdraw in the face of the relentless horde. Sera and Skor were wounded but using their Luck were able to keep moving and make it to the safely of the facility.   

Fighting wirgdrawal

The gunfire and explosions was not to go unnoticed though. A team of Enforcers were deployed from a nearby Unity base monitoring the sector - they will need dealing with before the base can be properly searched. 


 



 


Wednesday, 10 June 2026

Dark Ages - St Brice's Day Massacre

For this weeks game we played the St Brice's Day Massacre scenario from Pillage. The attackers must assault a defended village and set fire to the church. To help the attackers there are 3 fire sources on the table that can be used to help with the fire setting. 

On table 1 we had Vikings / Saxons attacking vs Picts / Arabs defending. On table 2 we double Saxons attacking vs  Vikings / Merrymen defending. 

Fire source on table 2

Table 1

Picts defending the church on table 1

Table 1 was a hard fought game with the attacker eventually setting a fire late in the game.  
 
Saxons attacking on table 2




On table 2 the first battle saw the attacking Saxons very quickly overwhelmed the defenders and set fire to the church within 7 moves. So we swapped around and had the Merrymen/Vikings attack. This was a closer battle with the attackers managing to set a fire late in the game. 
 

Tussle around the church on table 2 




Sunday, 7 June 2026

Dark Ages - The Raid

A shorter report this week on our latest Dark Ages games. This weeks scenario was a a race between two raiding forces ro grab loot from the middle of the table and search some buildings. Game 1 was Robin Hood + Vikings vs Picts + Vikings. Gamer 2 was Welsh + Anglo-Saxons vs Irish + Arabs.

Hoodies on the road

Picts advance


Game 1 was a win for the Hoodies / Vikings with a 5-2 victory for them. 

Irish moving around the flanks



Irish and Welsh clash

Anglo-Saxons claim some loot

Game 2 was a win for the Arabs / Irish with them claiming a 10-1 victory


Release the hounds




 

Sunday, 31 May 2026

An Irishman, a Russian and a Samurai walk into a bar...

A busy week of gaming to round off May with three different periods played. 

Monday night was a game of Pillage with Irish/Viking attacking Picts in a game based on the battle of Stamford Bridge. The Picts were very cautious and so opted to defend their starting position rather than move out to block the bridge.

The second game was based on the battle of Stanilesti from the Russo-Turkish wars. The Ottomans have created a bridgehead across the river Pruth and must expand it before the Russian reinforcements can throw them back. 


Ottoman bridgehead

Janissaries in campaign dress

The Russians did heavy damage thew the Ottoman foot but could not prevent the more numerous Turkish cavalry from pushing put on the flanks.  



Russian Dragoons attacking


Finally some more test of honour at the weekend. In this game both sides are searching for a spy who is cunningly disguised. The Warrior Monks did nt help themselves by shooting one of their own heroes early on.



Warrior Monks advancing

Lots of action in the village sqaure

In a close game the Warrior Monks caused lots of casualties but the Samurai just managed  to reveal the spy and get them to safety at the end of the game. The Monks focus on martial prowess does mean they have lower Wits than other factions, which is a disadvantage in some of the scenarios.   
  
The spy is discovered 



Saturday, 23 May 2026

Dark ages - The Landing

In this weeks game we played a classic raid from the sea.  Two boats loaded with raiders arrive and head for a local village. The attackers have 12 turns to secure 5 loot tokens and return them to their boats. There is plenty of loot available with 10 points placed around the village and several buildings to search, but time is tight.  

Game 1 - Robin Hood / Vikings raiding vs Vikings

The attackers headed for the centre and right-hand end of the village. Landing unopposed they moved in-land in search of booty.  

Viking raiders


The Vikings attacked and made inroads into the raiders forces before their own Berserker when into a bloodlust killing friend and foe alike.   
 
Robin Hood's band on the beach

The raiders were able to get some loot back to their boat but fell sort of the required 5. Defender Wins   


 

Game 2 - Saxons / Irish raiding vs Welsh / Normans

In this game both boats headed straight of the left-hand end of the village, isolating the Welsh from the Normans. 

Saxon raiders

The attackers quickly came ashore and assaulted the isolated Welsh, pushing them back and securing some loot. As the Welsh suffered the Normans rushed across the beach to their aid.   


Irish pack claims a victim

When they were about 2/3 of the way there the Irish boat suddenly pushed off from the bank and headed for the opposite end of the village. They had not unloaded all their troops and now threatened the undefended right-hand end of the village. The Normans had to choice but to leave the Welsh to their fate and run back across the beach.  


The Irish lost some troops from their second raiding party but the attackers secured 5 loot for an Attacker Win.