A busy time this week, with two midweek games in addition to the Sudan campaign on regular club nights.
Never Mind The Billhooks - Samurai style
A trip over to Fishponds saw us playing NMTB using Samurai forces rather than the Wars of the Roses troops it was originally written for. A version of the oft converted NMTB for Japanese warfare is due out later year, so this was really a chance to try the basic mechanics and use the figures.
I (literally) blew the dust off my 30 year old Dixon Miniatures to bulk out the forces and provide decent number of units per side. The armies are structured into commands (Wards) which activate in turn as decided by cards. Commanders can order units to act based on their quality but you never have enough to do all you want, creating some friction.
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| Fireforge plastic samurai |
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| Classic Dixon samurai |
Its a fairly simple game and our main takeaways from the first go were; big Pike (Yari) units are nasty doing lots of hits, the very limited ammo (6 shots / unit) means you need to not waste shots at long range, and the morale is pretty brutal with dice a big factor as a 4 or less (on 2D6) is always a rout.
I've dug out the ECW version (Never Mind the Matchlocks) as that could work well for larger games. So one to work on as a background project as I've not found a decent set of ECW rules.
Pillage
I also managed a game of Pillage dark ages skirmish. In our third game we threw in several new elements; fire, javelins, war horns, banners, war hounds and Irish troops. The Irish are very cheap as they lack armour or the best weapons, so do get about a third more figures then the Anglo Saxons or Vikings.
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| Viking leader and his body guards |
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| Anglo Saxon attackers |
We played the St Brice's day massacre scenario with Anglo Saxons and Irish attacking Viking defenders, the aim being to set fire to the church. Sheer numbers gave the attackers an edge as the Vikings could nt plug every hole in the perimeter and so the Irish were able to get troops to the church in round 4. We played the fire starting slightly wrong but I suspect attackers would still have managed to set the fires in turn 5.
War hounds are a mixed blessing as they can attack your own troops if things go wrong - so hit and miss but potentially quite funny.
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| Irish war hounds run riot |