Tally Ho!

Sunday 18 February 2024

More 21st Panzer


As all three of this weeks games are still in progress I've taken a few shots of Roy's 21st Panzer troops. I think they are all Battlefront. 

21st Panzer HQ

21st Panzer, Grenadiers

21st Panzer 20mm AA

21st Panzer rocket artillery 

Panzer IV of 21st Panzer 

21st Panzer 75mm AT

Saturday 10 February 2024

To the shore: the ride of 21st Panzer

We had a number of absences this week due to work, sickness and family duties. So rather than just play one of the campaign games we decided to try out the 21st Panzer Division against the Para's. The 21st Panzer was unique in being the only fully armoured German unit in the vicinity of the landings. It was though equipped with a hotchpotch of converted French armour, mostly well armed but lightly protected.

The British defence was centred on a small village, with a Sherman platoon covering the second objective.  

21st Panzer massed most of its armoured units in the west of the table looking to outflank the Para's. They deployed most of their infantry opposite the British in the hopes of pinning them down. 

In the early turns the Germans manoeuvred their armour around the British flank and deployed infantry into a central wood. With the Brits holding fire the Germans reduced the village to rubble while the Panzers heavily mauled some infantry opposite them. Things looked good for the Germans at this point.   

Mid-game the German artillery grew less and less effective with only limited impact on the British AT capability. A really good 2 turns of shooting suddenly took out 50% of the Panzers flanking forces for no losses.

So the Para's went from losing badly to a winning position in 2 turns! a fun game and 21st Panzer certainly looks lovely with its wide variety of vehicles.  


Tuesday 6 February 2024

ECW Lobsters

I've been adding a few more cavalry to my ECW armies after quite a long break from any painting for this period. The first units completed are a two squadrons of Lobsters. Haselrig's Lobsters are the most famous unit and probably the only unit that was formed at any strength, but the Kings army may have contained some of these troops. 

Fictional Royalist Cuirassiers 

I've painted one unit with Red sashes and one with orange, giving me the option for a unit for each side. I'm also thinking that these could be used for some of the European wars by mixing the troops up.  

Haselrig's Lobsters

Combined cuirassier regiment


Saturday 3 February 2024

D Day Campaign - Day 1; Beach assaults and Orne River II

This week the US and British forces began their attacks on Utah and Sword beaches. The British made a second attempt to capture the Orne River bridge with scattered Para units joining the fight.

Orne River II

The British began this game in possession of the river bridge but needing to capture the canal bridge to secure the whole map square. They had a parachute battalion and some scattered units who would arrive randomly through the game.  
Pegasus bridge

The Para's attacked across the bridge, using smoke to cover the attack. They launched several assaults into the bridge defenders but were unable to break through them.  

The scattered reinforcements sadly all arrived on the British side of the table and so were unable to outflank the Germans position and exert pressure on them. After a fierce fight the Germans remained in control of the canal bridge with the Brits forced back behind the river again.    

Sword Beach

The British attackers were well supported by a range of "funnies" and beach assault armour. 

Sword beach Queen

Their first couple of waves stormed ashore but suffered casualties in their vital armour, making initial progress slower than they would have liked. Luckily for them the German reinforcements were slow to appear.   

After a significant struggle the British cleared the beach and managed to get some armour in and push towards the beach exits. The game did not go the full 16 turns but was declared a British win as they had made enough progress to likely secure the win had we fought on next week. 

Utah Beach

The US forces lined-up with plentiful infantry and a swarm of DD tanks who might tip the balance if enough made it to shore safely. 
Utah beach Uncle

It was mixed fortunes for the US in the first few turns - 5 of the 7 DD's made it ashore but the 1st wave infantry ran into murderous fire and became a bit bogged-down behind the sea wall.  

The arrival of some engineers with the 2nd wave, and some accurate artillery fire, took out the majority of the German infantry in their largest strong point. Shortly afterwards the Americans also managed to clear the second of the German strong points.  

About 10 turns in the US had cleared the beach and front line defences so pushed in land with Rangers and DD's to the fore. By turn 14 they had captured both beach exits and a US victory was declared.    

So after 2 moves the Allies were off both beaches but had failed to take the Orne river, allowing 21st Panzer to counter attack the airborne forces.


Saturday 27 January 2024

D Day Campaign - Turn 0, the airborne assaults

 D Day began with a series of airborne assaults in the early morning and to model this Turn 0 featured attacks on the Orne River, Merville Battery and St Martin-De-Verreville. All would impact the later phases of the campaign in different ways.  

 Orne River

Things started poorly for the Brits as both gliders were wrecked on landing, depleting the occupants. They none the less assaulted bravely, but were rebuffed. The flamethrowers also performed poorly and so the attack on the canal bridge quickly stalled. 

The Para's performed better, quickly eliminating the river bridge guards and advancing to support the  glider troops. The Germans reinforcements also arrived very quickly were able to bolster the troops holding the canal bridge.  

Canal bridge in German hands

The actioned ended with dawn and the river bridge secured by the Para's but the canal bridge firmly in German hands. The Para's would have to attack in day light to prevent 16th Panzer being able to push towards the beaches. 

Para's hold the river bridge

Merville Battery

The planned glider assault failed to arrive and so it was up to the Para's to attack from the in-land side and prevent the 150mm guns firing into the beaches.

Merville Battery

The Para's moved rapidly through the dark and looked to mass against the east side of the battery while a blocking force with most of the heavy weapons headed for the road where German reinforcements would  appear. Any resemblance to the Zulu at Rorke's Drift was purely accidental. 

Para's sir, 1000s of um

After some hard fighting the Para's pushed into the battery while the blocking force managed to slow-down the reinforcements. There was a series of attacks and counters but in the end the Para's were able to hang on long enough to destroy both bunkers. This would mean less artillery on Sword Beach.

Battery attacked

St Martin-De-Verreville

The 101st airborne were badly scattered by German Flak but still a sizable force made it to the town with its associated battery. The airborne launched their main attack in the west while a blocking force looked to put pressure on the east and intercept any reinforcements.  
St Martin battery

The Screaming Eagles moved quickly and began to attack the battery before any German reinforcements were in sight. The defenders fought stoutly but were badly out-numbered and were forced out of the bunkers.    

This left the 101st to destroy the bunkers before the Germans could bring more troops into the field. 
101st attack

So turn 0 ends with the Orne River contested but the batteries at St Marin and Merville destroyed.