Title

Title
Tally Ho!

Sunday, 12 October 2025

Italian Wars - Imaginations

For our next campaign we're returning to the Tercio  - Liber Militum renaissance rules we've played before. This campaign will be set in the Italian Wars of the mid-1500s, with each player controlling a City State they can personalise in terms of background, silly names and fighting style.   I've also generated some starter briefs for each of the cities below. 

Finally, there are two mercenary factions for less regular players.

Each turn 3 players will launch attacks on neighbours, with the other players acting as allies in various games.   

Name

Description

Virezza

A coastal trading powerhouse known for its silk guilds and cunning diplomats.

Montegrifone

A mountainous fortress-city famed for its mercenary schools and iron mines.

Castellombra

Shrouded in misty forests, ruled by a shadowy ducal family with a taste for poison and poetry.

San Barzano

A theocratic city of gold-domed cathedrals and fanatic holy orders.

Fiorento

A republic of artists, engineers, and schemers—think Florence with clockwork.

Taverno

A port city-state full of taverns, pirates, and exiles—chaotic but fiercely independent.

East Gallomagna

A landlocked industrial city ruled by merchant syndicates, always plotting expansion.

West Gallagomaga

The coastal twin and fierce rival to their landlocked neighbours. They share their industrial heritage and expansionist ideas

Roccamurata

Perched on crags above the plains, famous for its arcane libraries and alchemical labs.


The game is greatly added by Roy's large collection for the period and others painting efforts. We've done two practice games so far with some eye candy from those below. 

28mm Tercio formation 

28mm Shot company

28mm Landsknecht in field square


28mm Demi lancers



28mm Cuirassier



28mm swordsmen





 

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