Finally, there are two mercenary factions for less regular players.
Each turn 3 players will launch attacks on neighbours, with the other players acting as allies in various games.
|
Name |
Description |
|
Virezza |
A coastal trading
powerhouse known for its silk guilds and cunning diplomats. |
|
Montegrifone |
A mountainous
fortress-city famed for its mercenary schools and iron mines. |
|
Castellombra |
Shrouded in misty
forests, ruled by a shadowy ducal family with a taste for poison and poetry. |
|
San Barzano |
A theocratic city of
gold-domed cathedrals and fanatic holy orders. |
|
Fiorento |
A republic of artists,
engineers, and schemers—think Florence with clockwork. |
|
Taverno |
A port city-state full of
taverns, pirates, and exiles—chaotic but fiercely independent. |
|
East Gallomagna |
A landlocked industrial
city ruled by merchant syndicates, always plotting expansion. |
|
West Gallagomaga |
The coastal twin and
fierce rival to their landlocked neighbours. They share their industrial
heritage and expansionist ideas |
|
Roccamurata |
Perched on crags above
the plains, famous for its arcane libraries and alchemical labs. |
| 28mm Tercio formation |
| 28mm Shot company |
| 28mm Landsknecht in field square |
| 28mm Demi lancers |
| 28mm Cuirassier |
| 28mm swordsmen |
Very pretty
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