In turns 6 and 7 the battle against deadly rivals The Ossian Veil hots up.
Turn 7
Unhappy with the Hermes crew's constant interference in their plans the Ossian Veil send an assassin strike team to destroy the ship. At the time of the attack 2 crew are in the med bay and 2 are away trading for supplies so this leaves just 3 crew to defend the Hermes.
The assassins are highly trained killers so Capt Gideon, Ivarr and trusty bot PDP take positions inside the space port while they await Skor and Seras return from their trading run. The assassins advance quickly and have the space sport surrounded by the time the stragglers arrive.
 |
Gideon and Ivarr cover one door |
 |
Assassins ready to breach the spaceport |
The assassins break-in and vicious short-range firefight breaks out in which both Sera and Skor are casualties, on with a shot desert scout sniper working for the assassins.
 |
Assassins storm in |
The crew are able to drive them off and save the ship. Its newly installed med bays get to work and quickly patch-up the wounded ready for the next adventure.
 |
Desert Scout finds a good spot |
Turn 8
The crew receive a tip-off from their patrons the Pale Accord that the Ossian Veil are recruiting fighters from gangs of street punks who hone their skills in a derelict part Travoris Station. The Accord's motives are not always clear but they pay well so the crew moves out to sweep through the punks territory.
The punks show decent tactical acumen under their Ossian Veil trainer and split their forces to flan kthe Hermes crew. Luckily they are bad shots and not well armed.
 |
Flanking group moves into position |
A gun battle rages along a main street in the abandoned area, with the crews better training and weapons proving decisive as they drive them off and complete their sweep the area.
 |
A hot zone |
No comments:
Post a Comment