Title

Title
Tally Ho!

Sunday, 27 September 2026

Montrose - Turn 9

Turn 9 begins with the Covenanter / English forces in a dire position. They now only control 3 territories and the Covenanter home territory is under attack.  As they are on the defensive we fought the "stronghold" scenario on both tables. Both sides score for kills with the defenders fortified stronghold counting as 4 VPs.

Game 1 - Montrose vs English

In the first game the Royalists went for a "bulls horns" inspired plan with Irish up the middle, Highlanders to their right and Horse to their left. The lowland militia supported the centre. 

English stronghold
    

The Horse and Highlanders made good progress whilst the Irish looked to grind out a win against the stubborn English foot. Irish fighting prowess eventually prevailed pushing the English back and allowing them to take the tower. Royalist Win. 


Irish attack

Game 2 - Montrose vs Covenater

Game 2 was slightly different in setup. Once again the Irish held the centre with Horse to their right supported by Highlanders. The lowland Militia held the left with guns setup to bombard the stronghold.

In the pre-game phase the Covenanters quickly manoeuvred some Horse to attack and rout the Royalist artillery, thus curtailing the expected bombardment. This prompted the Royalist to switch plans and quickly attack with the Irish.    


Although the Covenanters had scored a win with the routing of the enemy guns it did leave them short handed and at a disadvantage in a protracted cavalry combat on their left, which was eventually won by the Royalists to expose their flank. The Covenanters also lost a general mid game which hampered their ability to issue orders.



Irish take the stronghold

In the centre, Irish were able to take the stronghold and turn the flank of the Covenanter foot, with the Lowland Militia putting pressure on the advancing reinforcements. Royalist Win

Covenanters badly fragmented

Campaign Situation

With two more wins we declared that Montrose was victorious having captured all bar the English home territory. Thus the Kings dominance over Scotland is complete and Cromwell has lots to worry about. 


As with the real battles the Irish were often the decisive factor in the battles. They can generally be relied on the beat the first unit they attack and if they are lucky on the casualties perhaps a second one too. The Highlanders are effective in combat but easily spooked by shooting causalities, and  so need careful husbanding. 

With the main campaign complete we'll do a few historical battles while we finish preparations for our next campaign - ACW in 28mm using Osprey's "Rebels and Patriots".    


Saturday, 19 September 2026

Montrose Turn 8

I accidently deleted the material for Turn 7 but I can report it was a win and a draw for Montrose. So the Royalist forces began Turn 8 in a strong position with attacks on the English home territory and one of two remaining Covenanter territories. 


Game 1 - English vs Montrose

In this game both armies are rushing to control three river crossings. The English deployed a force against each bridge but the Royalist plan was more risky with Irish sent on a flank march to crossing further west in the hopes of out manoeuvring the enemy.


Things began poorly for the Royalist as one of the two Highland units attacking the eastern bridge fled at the first artillery fire, leaving only a tiny force to contest that. Luckily on the western ford the Royalist  advanced squadron horse were able to convince two units of English troopers to pursue them off the table, leaving their compatriots to capture the ford. 1-1 early doors with the centre contested.  


Mid-game the English were able to seize full control of the eastern bridge and push the Royalist levies back from the centre bridge - it all now rested on the Irish arriving in time.


Eventually the Irish did arrive and launched an attack but too late to push the English off the centre bridge. So it was an English Win 2-1.

Game 2 - Covenanters vs Montrose

In this game the Royalist were looking to lift a siege and gain control of a vital town. They deploy in the south east quarter and must get units into the north west quarter. The Covenanter defenders begin in the other two quadrants and must rout enemy units to win.     

The defenders split with their infantry in the south west and cavalry / guns in the north east. The Royalist had a roughly matching with the Highlanders supporting the horse.  


The Royalists attacked fiercely and were able to break through for a Montrose Win.  

Campaign Situation

The Covenanters are now down to their home territory and the English have managed to push back but will face renewed attacks next turn. Things still look dire for the forces opposing Montrose with most of Scotland loyal to the King. 



Saturday, 5 September 2026

Montrose Turn 6

Just the one game this week but an interesting one - Montrose is encamped around a small hill when he is surprised by a force of English troops. Montrose starts with a risk of Disarrayed troops and must try to kill the enemy. The English are trying to get units into the camp area marked by the stream. 


Royalist camp


English Horse deployed in column

The manoeuvre phase was short with Montrose not wanting to face a long bombardment. So they quickly attacked with their Horse and expanded their perimeter with their infantry. 

Irish attack



The cavalry attack went in favour of the English but did create the space needed for the Irish and Highlanders to attack the English infantry, pushing them back. With casualties mounting, both sides lost units and began to run low on morale coins.
   

Highlanders press forward

The last turn was a tight one with the Irish seeking to push enemy units off the table while the English looked to get their Horse and Dragoons into the Royalist camp. After 5 turns it ended as a 3-2 win for Montrose.

Campaign Situation

With a win for Montrose he continues to expand his territories and now threatens the English and Covenanter starting zones.