Introduction
Some
military campaigns involved grand sweeps across large tracks of open country,
but much more typical was seeking to dominate several key strategic features
connected by a barely usable road network. This campaign depicts the later and
pits French vs Allies in 1815.
Maps
and Movement
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Battles
and Key Points
There are no draws unless it was an encounter. The defender wins unless driven off or the objective captured.
·
River Crossing:
There is a village with two river crossings and a chance to find a ford
(D6/turn per section finding on a 6). If you defend the far-bank then the river
counts as held by you. If you defend your own bank then it counts as contested
and a draw allows the attacker to remain. If it's an encounter then dice to see
who arrived first as they have the choice (+2 if you have more cavalry)
·
Strategic Crossroads:
Hold the crossroads and rout the enemy to count as held.
·
Fortified Position
(guarding a major port): Hold the fort to count as holding the square.
·
A strategically positioned farm complex.
Hold the farm to count as the winner.
·
A town (acting as a supply depot):
Hold the town to count as the winner.
·
A series of hills protecting the
approach to a town: Hold the heights to count as the
winner. Rout the enemy to count as the winner or hold the line with at least a
brigade of fresh troops.
Forces
Both
sides have the following forces available:
·
3 x command-level generals
·
2 x Infantry Divisions
·
1 x Cavalry Brigade and 1 x Special Brigade
(lights or guards)
You
may deploy Infantry Division and a maximum of 2 supporting Brigades in a key
point. You must have a command-level general to move troops, those without may
only form a garrison.
Replacements
are allocated each move. You receive a maximum of 25% of your starting force
per turn, but capped at the original size of the force. This costs 2 VPs. The
replacements are in proportion to the original structure of the force as noted
in the army lists.
Jagers
/ Rifles: These can be broken-up before
the campaign and a company allocated to an infantry brigade. They may not be
later recombined though and whole battalions must be broken-up.
Light
infantry: These may deploy half their number as skirmishers with the rest in
reserve. The skirmishers deploy 12" in front of the reserves. Casualties
are taken from the reserve.
Light
Companies: These may deploy up to 12" in front of their unit. They don't
trigger morale tests if lost but do count
towards overall casualties.
Heavy
Cavalry: Cuirassiers and British dragoons count as "heavy" against
other heavy cavalry.
British
Cavalry: These must charge viable targets in range on 4-6 (D6). They will count
as -1 melee as they are tired if they charge immediately following a melee, but
have been made better as compensation.
French | ||||||
1st Infantry Division | ||||||
Class | Note | No/unit | cost/stand | Units | cost | |
General | +1 | 1 | 20 | 1 | 20 | |
Line Infantry | Veteran | 6 | 32 | 3 | 576 | |
Leger | Regular | Skirm | 6 | 30 | 3 | 540 |
Line Infantry | Regular | 6 | 27 | 6 | 972 | |
Dragoon | Regular | Shock | 4 | 27 | 1 | 108 |
Hussar | Regular | Skirm | 4 | 21 | 1 | 84 |
Heavy Battery | Regular | 1 | 78 | 1 | 78 | |
Medium Battery | Regular | 1 | 78 | 2 | 156 | |
Total | 2534 | |||||
2nd Infantry Division | ||||||
Class | Note | No/unit | cost/stand | Units | cost | |
General | +1 | 1 | 20 | 1 | 20 | |
Line Infantry | Veteran | 6 | 32 | 3 | 576 | |
Leger | Regular | Skirm | 6 | 30 | 3 | 540 |
Line Infantry | Regular | 6 | 27 | 6 | 972 | |
Dragoon | Regular | Shock | 4 | 27 | 1 | 108 |
Hussar | Regular | Skirm | 4 | 21 | 1 | 84 |
Heavy Battery | Regular | 1 | 78 | 1 | 78 | |
Medium Battery | Regular | 1 | 78 | 2 | 156 | |
Total | 2534 |
Guards Brigade | ||||||
Class | Note | No/unit | cost/stand | Units | cost | |
General | +1 | 1 | 20 | 1 | 20 | |
Old Guard | Elite | Shock | 6 | 35 | 1 | 210 |
Young Guard | Veteran | 6 | 32 | 1 | 192 | |
Leger | Veteran | Skirm | 6 | 35 | 1 | 210 |
Medium Battery | Veteran | 1 | 100 | 1 | 100 | |
Total | 732 | |||||
Cavalry Brigade | ||||||
Class | Note | No/unit | cost/stand | Units | cost | |
General | +1 | 1 | 20 | 1 | 20 | |
Dragoon | Regular | Shock | 4 | 27 | 1 | 108 |
Chassuer | Veteran | 4 | 26 | 1 | 104 | |
Cuirassier | Veteran | Shock | 4 | 32 | 1 | 128 |
Horse Battery | Regular | 1 | 78 | 1 | 78 | |
Total | 438 | |||||
Total | 6238 |
Allies | |||||
Anglo-Dutch Infantry Division | |||||
Note | No/unit | cost/stand | Units | cost | |
General | +1 | 1 | 20 | 1 | 20 |
British Line Infantry | 6 | 32 | 3 | 576 | |
British Line Infantry | 6 | 27 | 3 | 486 | |
Hannovarians | 6 | 27 | 3 | 486 | |
Dutch Line Infantry | 6 | 27 | 3 | 486 | |
Dutch Jagers | Skirm | 4 | 30 | 1 | 120 |
Dutch Carbiners | Shock | 4 | 27 | 1 | 108 |
Dutch Hussars | 4 | 21 | 1 | 84 | |
Medium Battery | 1 | 78 | 2 | 156 | |
Total | 2522 | ||||
Prussian Infantry Division | |||||
Note | No/unit | cost/stand | Units | cost | |
General | +1 | 1 | 20 | 1 | 20 |
"Old" Line Infantry | 6 | 27 | 4 | 648 | |
"Old" Fusiliers | Skirm | 6 | 30 | 2 | 360 |
Reserve Infantry | 6 | 27 | 2 | 324 | |
Reserve Infantry | 6 | 21 | 2 | 252 | |
Dutch Line Infantry | 6 | 27 | 3 | 486 | |
Dutch Jagers | Skirm | 4 | 30 | 1 | 120 |
Cuirassier | Shock | 4 | 27 | 1 | 108 |
Hussar | 4 | 21 | 1 | 84 | |
Medium Battery | 1 | 78 | 2 | 156 | |
Total | 2558 |
Light Brigade |
||||||
Class | Note | No/unit | cost/stand | Units | cost | |
General | +1 | 1 | 20 | 1 | 20 | |
Jager Companies | Regular | Skirm | 6 | 30 | 1 | 180 |
Light Infantry | Veteran | 6 | 35 | 1 | 210 | |
Rifle Companies | Veteran | Rifles | 6 | 39 | 1 | 234 |
Medium Battery | Regular | 1 | 78 | 1 | 78 | |
Total | 722 | |||||
British Cavalry Division | ||||||
Class | Note | No/unit | cost/stand | Units | cost | |
General | 1 | 1 | 20 | 1 | 20 | |
Dragoons | Regular | Shock | 4 | 27 | 1 | 108 |
Hussars | Veteran | 4 | 26 | 2 | 208 | |
Horse Battery | Regular | 1 | 78 | 1 | 78 | |
Total | 414 | |||||
Total | 6216 |
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