The crew of the Hermes renewed there adventures in recent weeks with two more missions.
Turn 9 - Haywire
The Captain decided to renew the quest for the missing data shard, which involved following a tip-off about a isolated research station which hold the shard.
After a long speeder ride across the frozen surface of Travois moon, they arrived at the research in the gathering gloom to find a group of haywire robots on guard. Maybe one of them contained the shard?
The aggressive robots attacked immediately, moving swiftly across the icy ground to engage in combat. After some tough hand-to-pincer combat the threat was neutralised but no shard was found.
Turn 10 - Bloodstorm
This mission was the second part of the ongoing story arc in which the crew are trying to track down a rival who tried to have them eliminated in turn 6. Their rival Q'narr has hired a team of the feared Bloodstorm Mercs to take them out.
Both the Crew and the Mercs sought high ground so there was a race to get onto the rooftops and find a good spot.
Both teams picked the same large building and so a close range firefight ensued. The crew were hit multiple times but their high Toughness and Battle Armour converted these into stuns not wounds. Over a couple of turns they managed to whittle the Mercs down before they withdrew.
Ivarr was downed but luckily his weapon too the brunt of the damage and he suffered only minor wounds.
Next time the crew blast off for the prison moon of Amarion in search of greater profits and further clues to the where abouts of Q'narr.
No comments:
Post a Comment