This week's scenario was "The Stampede" - the defender starts with some troops encamped in the middle of the table whilst the attacker's army features a unit of stampeding animals being herded towards the camp.
Game 1 - Norse (def) vs Welsh (att)
The Welsh army has lots of fast moving skirmish units so can muster a fair bit of shooting but is not very durable in combat. So a good contrast with the rock-hard Norse. The Norse put their archers and leaders unit in the camp.
Norse camp |
The Welsh moved forward quickly and once in shooting range open-up a barrage of missile fire while the sheep attacked the camp and gnawed at the defenders.
Norse approach the camp |
The Norse proved unable to come to grips with the elusive Welsh and with casualties mounting they could nt land the killer blow they wanted too.
At the end of the game the Welsh ran out 12-8 winners.
Norse chasing shadows |
Game 2 - Anglo-Norman (att) vs Flemish (def)
The Flemish placed their heavy infantry in the camp and looked to move their crossbows into a supporting position. The Anglo-Normans attacked straight up the middle but their elite cavalry were slow to get going.
Flemish camp |
This tardy start allowed the Flemish to pull back their encamped units and form a strong defensive position that the Normans could not break.
The Flemish managed to win this one.
Tally ho |
Game 3 - Irish (def) vs Franks (att)
The Irish began with their Gallowglass in the camp but these quickly withdrew into rough terrain as the Franks failed to move for the first 2 turns.
This tardy start left the Franks having to pursue the Irish into rough terrain where they were isolated and ambushed. Irish win.
Irish lying in wait |
Campaign situation
The diagram below shows the current position with each armies cumulative total and the number/size of one-off the "boosts" available from winning games.
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