This weekend I was in Fishponds for the first pitched-battle of our latest KOW campaign that pits Salamanders against The Herd. The previous Vanguard battle was won by The Herd side, giving them upto a 300 point infantry unit in the battle. The scenario was PUSH in which you have to control loot 3 tokens and gain additional points if you get them across the half way line. There is a tie-breaker token in the centre.
This was a big game at 3000 points a side. I went for a tough core of Ancients, Tyrants, Ancients on Rhinosaurs and Skyraiders. This supplemented with Lekelidons, archers, heroes, and mage priests plus the
Inspiration of the Ancients formation for additional inspiring. Finally I had a unit of Basilean paladins as a campaign requirement.
My deployment was a simple as a planned to counter-punch the fast Herd. My centre was Ancients / Tyrants with a unit of fearsome Ancients on Rhinosaurs on each flank. My refused left also had Skyraiders for shooting and a Skylord to tackle his monsters. Chaff was sprinkled in front along with Lekelidon and Artakl was ready to snip at heroes. The Basilieans took the token
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Salamander refused left |
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Salamander centre anchored on some impassable terrain |
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Salamander right |
The Herd spread their forces over a wider arc - the centre being composed of Guardian Brute heavy infantry and a Spirit Walker Horde. The left was fast-moving Eagles and Tribal Chariots whilst the right was Lycans and monsters. A Guardian Brute large infantry carried the tokens.
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Herd left |
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Herd centre |
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Herd right |
As planned I adopted a defensive posture in the first couple of turns hoping to disrupt The Herd with some well placed shooting . The results were disappointing with the dice a bit poor and the wounds easily healed by the three Shaman that had been deployed. The Herd advance was much more cautious than I had expected but they did edge closer to the half way line and throw out some chaff.
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Honours pretty even in the centre |
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Chaff-off on the right |
In turns 3 and 4 I focused my fire more taking out a couple of the lighter armed units and disrupting one of the Shaman with Artakl's shooting. I would like to have attacked on my right but only having one unit on AoRs was unable too without being double charged / flanked by the Eagles and Chariots.
The Herd token bearer was able to sneak over the halfway line and grab the central token in the 3rd turn. I made his life uncomfortable with some Lekelidon / Mage shooting. This was enough to send him scurrying back into his own half. When the long-expected Herd charge came in I was able to withstand it and counter charge thanks to the many Fearless / Furious units in the army.
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Ancients attack on the right. |
In the end a narrow 4-3 loss as it was clear I could not catch The Herd token bearer. Some things to ponder.
- The army can have lots of Piercing (1) shooting that's pretty effective as its hitting on 3+ or 4+
- I made a mistake in thinking only "proper units" could carry the tokens so could have used a Skylord instead of the Basilieans for more flexibility.
- I waited too long before attacking with my centre / right and ultimately that did not allow me to challenge for the central token or get my own over the half way line.
- The Herd heal a lot but the Shaman are vulnerable to being Waivered by my shooting.
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Skyraiders - finished just in time for the game |
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