Title

Title
Tally Ho!

Sunday, 20 December 2020

Halpi's Rift - Kings of War battle

Its been almost a month since my last post but I've not been idle. We've been playing some ACW online using a gridded systems, its just not very visual so I've not been posting about it. In parallel I've been playing a short KOW campaign involving fighting across across various plans of existance.

The second game was in the Abyssal plane - a hot and fiery place where some of the terrain reduces your morale. This scenario (Push) involved trying to get a series of loot tokens over the half way line whilst stopping the enemy doing the same.

The Lizardmen setup with a strong infantry centre, mostly pike armed Ceremonial Guards. The left was hard-hitting Tyrant large infantry and the right was the fast-moving Scorchwings. A tough army but a slow one. The Loot was scattered along the line.



I went with a faster moving army that included Succubi, Horsemen, and a several flying units.  I stacked the right with all hard hitting units whilst looking to refuse the left. The demon prince Bael was deployed wide-left to delay the Lizardmen's advance.   

I looked to exploit my speed by attacking rapidly on the strong right while moving-up in the centre to constrict the space.  


This worked well and by turn 2 I was able to pick my charges across the line, causing heavy damage to the Lizardmen in an alpha-strike move that shattered their left.  

Over on the own left Bael was able to delay and generally frustrate the flanking attack, buying time for the centre to be attacked by my own flankers.  

By the end of turn 4 I was 5-2 up on tokens and it was clear that there was no way back for the Lizardmen. So they withdrew to fight another day. 




So that was a second victory for the Abyss and quite a heavy defeat for the Lizardmen, who's slowness was an issue in this game. There are rumours though that the wizard Jarvis may be approaching at the head of an Ophidian undead army to reinforce them. 



  

Saturday, 21 November 2020

Roman Empires online - Year 1 / Season 3

 Over the last two weeks we've been able to complete the autumn campaign season. A decent outcome for the empire with victories against the Gauls (Roy), Stracuse (Mike), and Carthage (Nigel). Draws were achieved against Spain (me) and the Seleucids (John).


I'm still stuck at Questor while most are now promoted to Aedile, with my irregular appearance as an ally perhaps holding me back a little.

Next week we're switching things up, having proved the technology works, and moving to the ACW for some Ironclad battles


  

   

28mm Ottomans - done at last

This I've completed a project begun right at the start of lockdown to paint a 28mm Ottoman army large enough for decent 3-a-side against the Polish / Germans. The last unit is my second regiment of Tufecki - regional troops of decent quality due to being in constant action.



This final unit now takes me to 12 foot regiments for the Ottomans plus the ability to add about a further 6 from my Arab collection and some German mercenary units. The mounted will all be from my Arabs and I can muster another 12 cavalry regiments.  Capping it off are 7 batteries of artillery.

Finished is never really finished so I may add one more iconic unit to the army on the cavalry side and that's the Deli light horse. 


 


Thursday, 19 November 2020

Lutzen - 388 years on

 As Monday was the anniversary of Lutzen 1632 Nigel had a solo game Imperialists v Swedes. Some pictures of forces including one of the great man himself Gustav Aldophus, here very much alive although he was killed at Lutzen.










Sunday, 8 November 2020

Take the hill - 28mm Napoleonics

This weekend I dipped my toe into the Solo pool by playing through the first scenario from the revised Programmed Scenarios for Wargames. I used Crusader's Rank & File on this occasion to see how they fare as a Solo set. 

The scenario involved me as the French attacking a ridge-line defended by the Hanoverian / British. Having no details of the enemy and limited view of the ground I loaded my right and refused the left. Once revealed the defenders had roughly equal forces and a fortified farm in their centre. They were however very cautious and so would not leave the ridge to attack me.   


The plucky postman defending the ridge



French main attack in the distance 

I quickly pushed my cavalry forward, forcing the rifles to retreat and the British line on the left into square while my infantry moved up in supported line. 




As my troops reached the ridge the British reacted by deploying their reserves and thinning their right to reinforce the centre. As my troops crested the rise my Leger fired a shattering volley into the British Dragoons who were then caught at the halt by the 12th Hussars and routed. With this threat removed the French were able to destroy the infantry holding the British left and occupy the hill.         

British flank is turned

It did not all go the French way though as the Line guarding the right were shot away by British Light Infantry.  As they were backed by Hussars I was unable to close with them and chase them away. 


The noose tightens

So a win for the French, which was aided by the British being fairly passive on this occasion and not attacking my weakened left.

The programmed opponent worked pretty well with a couple of problems posed by the deployment and plan that I needed to think about. Inevitably you are playing both sides which means no cunning plans or complex manoeuvres, so a much more simple game than usual perhaps.          



Saturday, 7 November 2020

Roman empires online - Year 1 / Season 2


 

Season 2 proved much more challenging for the Romans than the first as the barbarians proved much more dangerous when supported by their Carthaginian allies. The results were:

  • Wins: John / Nigel vs Carthage
  • Losses: Mike / Roy vs Seleucids, Richard / Nigel vs Syracuse
  • Draws: Stu / John vs Spanish, Nigel / Richard vs Gaul, Roy / Mike vs Numidians

Nigel's loss verses the cunning Celts was especially galling [oh dear] as the Romans were winning and had to merely stay out of combat to be victorious, but they charged anyway and lost a critical element of horse to lowly psiloi.



   

Tuesday, 3 November 2020

Netherland carabiniers - 28mm

In preparation for lockdown 2.0 I've been completing a couple of units for my 28mm Waterloo collection. My plan is to play a few games with my newly acquired Programmed Scenario's book.


The first of the two cavalry I need are some Dutch Carabiners. These are depicted as the 2nd Regiment which fought as part of Trippers brigade on the day, seeing service against the French heavies after the Union Brigade has shot its bolt.


The figures are 28mm Perry French heavy cavalry. Its my third box of these over the years have previously done them as French and Prussian Cuirassiers.  



Somewhere in the postal system are some French line lancers and then I'm all ready to go with 2 cavalry brigades a side.