Once again, we had enough players for 3 tables - one accommodated 4 people so we upped the points from 24 to 32. The scenario was a pretty simple one, both sides started in a corner and tried to get units off the opposite edge. Being night, you could not shoot over 12" until turn 10.
Game 1 - Mike vs Richard
A clash of deployment styles here with Napoleonic columns for the Union and rough mobs for the Confederates. We also opted for a local rule that columns should try to shakeout into something more linear for shooting to prevent too much focused fire.
This one ended a draw with both players earning a point for low casualties suffered. The Union officer was captured so costing 3 honour points to recover him.
Game 3 - Stu/Roy vs Nigel / John
The Union captured the central house, and this proved a thorn in the side for the Confederate as it gave a firing position in the centre of their lines as they prepared for their attack. The Union troops on their left fell back before the Confederate advance and made little progress. The Union on their right attacked boldly but took heavy damage once the sun came up from Reb artillery.
This game was a marginal draw for the Confederates on casualties' cause/taken.
Standings
So after 3 games we have the following honour. - the number after showing the games fought11 - Steve (2)
14 - Richard(2), Mike(2), Nigel(2)
15 - Adam(2)
16 - Paul (2), Roy (3)
18 - John(3)
19 - Stu(3)
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