Battle Setup |
The Scenario
The game featured a simple pitched-battle between the two sides.
The Covenanters fielded 7*Pike&Shot in 2 brigades, 2 cavalry regiments, a field gun and unit of dismounted dragoons.
Montrose fielded the Irish Brigade (3*regiments), a Gordon brigade, 2 cavalry regiments, a Highland brigade, light gun and a unit of dismounted dragoons - a slightly larger but more variable quality force.
The Game
As usual we used a variant of the excellent Victory Without Quarters rules, modified to be more suitable for multi-player use.Covenanter right flank |
Covenanter centre |
Both sides pressed forward with their infantry in the centre, clearly keen to come to grips with the enemy. On the open flank the Covenanter cavalry seemed reluctant to engage so Montrose opened-up a lively with his cannon, hoping to damage them before attacking himself.
Units give fire in the centre |
Montrose cavalry attacks |
Montrose mounted make progress |
Highland charge with Gordon foot in the background |
After about 2.5 hours struggle the Covenanter centre had been smashed and the flanks were wavering. With half the units routed they withdrew from the field leaving Montrose victorious.
Verdict
The idea of cumulative casualties (rather than needing 3 hits for a kill in a single go) certainly sped-up the game and removed the annoyance of constantly scoring 2 hits and never causing a casualty. We managed a big game in just about 2.5 hours so we should be able to play to conclusion even with deployment time in a campaign game.The highlanders proved less effective than we had wanted so in future will receive the same charge bonus as Gallopers. This gives more punch but if they fail to break-through immediately they will find themselves ground-down by the enemy.
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