This week's scenario was "The Fugitive" in which the defenders must find an escaped prisoner who is hiding in one of six rough areas and escape. The first area searched needs a 6, the second a 5+ and so on. An attackers win is worth 3 valour and defenders 5 valour.
Games 1 and 3 - Irish vs Anglo-Norman
I've listed this as two games as we managed to play through the game twice, swapping roles for the second game. Both had a similar result with the defender finding the prisoner in a wood closer to their base edge and managing to escape for a 5 point win.
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Irish Warriors escort the prisoner |
In the first battle the Anglo-Norman attackers were slow moving so the Irish were never really under pressure.
In the second the attacking Irish moved rapidly and came close to at least engaging the fleeing prisoner. In both game the Irish Warriors proved effective in attacking the Norman infantry.
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Irish and Anglo-Normans clash |
Game 2 - Norse vs Frankish / Saxons
The Norse were the defenders in this much longer game. Initially they did well with their archers and hurt the Frankish cavalry, but failed to find the prisoner.
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Frankish horse |
The Norse only found the prisoner in the very last zone searched and so close to the attackers baseline. Once found the attackers (mostly Saxons) quickly converged to attack the berserkers guarding the prisoner.
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Saxons lie in wait |
Crucially the berserkers became "battered" (low morale) and started fleeing towards the base-edge and a possible escape. When only 1 move from safely their morale failed completely and they routed, handing the win to the defending Franks/Saxons right at the death.
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The decisive moment the berserkers rout |
So after week 1 the scores are:
- Stu and Chris - 5 valour
- Roy and Mike - 3 valour