This week we played the other part of turn 1 - the Desert Columns first battle at Korti. The Mahdists selected the "Objectives" battle meaning the British had to assault the enemy emplaced on a hill. The British formed-up to attack the centre and left of the defences.
Initially the assault made only slow progress as the Mahdists attacked and looked like they might be overrun. However a brave young ensign intervened and killed the Dervish commander of the central command, at a stroke causing half the army to run. Form there it was a victory for the British.
Rules Updates
Terrain
1. Wadi:
these count as prepared positions when
shot at. You may fire over them as they are below ground level.
Armies
2. Cavalry
may dismount as infantry one class lower. This may only occur once per game and
they may not remount.
Movement
3. Formation
changes are ignored, elements must move as singles
4. A
square may move a single square if an officer is part of it. It cost all his
PIPs
5. Cavalry
may move through any. Any may move through guns, MGs and rifles. Loose 100
paces.
Combat
6. You
may not fire through cover at units behind. All units in cover are visible.
7. You
may fire over head to/from hills but there must be a 1 square gap for
intervening units.
8. Elements
on the corner of a square do not count as flanked in combat and do not recoil
if beaten. They are not destroyed by this.
9. Additional
combat factors
o
Rifles
in Rough = -1 to attacker
o
Defending
a hilltop in melee = +1 (not cumulative with trenches
10. If you have a viable target straight ahead you must fire at it
11. Warbands in trenches must double the enemy to beat them (not charging)
Command
12. Roll
as many dice as you have commanders and distribute as you like
13. If
a commander dies then through a specific dice for their final turn, if
applicable