French defenders with cavalry reserve in the distance |
British massed cavalry attacks |
British foot approaches the ridge |
The ridge falls |
French defenders with cavalry reserve in the distance |
British massed cavalry attacks |
British foot approaches the ridge |
The ridge falls |
This week we completed the two remaining battles from first rounds of action.
Both sides fields their foot guards for this encounter so plenty of infatry on display. We counted the forts as BUA's but with -2 defence against shooting. Both sides placed the guards on the west of the field and massed their horse in the east.
Allied Guards - Hanoverians playing the role |
Prussian infantry |
French old and young guard |
The COTR won the early rounds as their horse was able to vanquish the Prussians and turn-in to threaten the centre. The Prussians battled bravely though and launched several spirited attacks on the COTR held fort.
Prussian centre |
The guards clash |
The British massed their cavalry on the east side whilst the Frenchmen for a split deployment that left their guard cavalry opposed by the Dutch-Belgium's and the Rifles.
French in the east |
French centre |
The Anglo-Belgium's advanced smartly in the centre and took up position around the crossroads waiting to pour fire into the advancing French. The Allied massed cavalry attack was a disappointment as it was pushed back by the outnumbered French horse.
British brigade attacks |
Allied cavalry and reserve brigade |
The French guard horse in the west advanced cautiously and were damaged by the Rifles and Dutch-Belgium guns. They charged, but the Rifles evaded and emptied more saddles to weaken the French and halt the attack.
Dutch-Belgium's |
Centrally, British musketry took a heavy troll on the French infantry and once the British cavalry had begun to finally advance the centre collapsed rapidly for the Emperors men, forcing a retreat.
Firefight at he crossroads |
Two victories for the Allies sees them advancing in the centre and north, while the French make progress in the south.
Turn 1 saw both sides advance from their regional capitals and so in turn 2 we had 3 battles in the centre of the map.
The battle saw evenly marched French and Anglo-Dutch fighting an encounter with both objectives in the village. The French setup with both brigades of infantry in the centre attacking the village, heavy cavalry in the east and light cavalry in the west. The Allies massed all their horse in the west with British infantry attacking town and Dutch-Belgium's seeking to block the French heavies with support from the Rifles.
French advance in the centre |
French lights await the British attack |
Winning initiate, and with an inspiring brigadier, the British manage to grab the village and pour heavy fire into the advancing French. The British cavalry overwhelmed the outnumbered French lights and turned inward to threaten the French infantry.
Some too-and-fro in the village |
The British were pushed out of the village but fought back with cavalry and Dutch-Belgium support to regain it from the weakened French.
French clear the village but are thrown back |
In the east the French heavies advanced slowly but were beaten back by fire from the Dutch-Belgium brigade and the Rifles. After a hard tussle the French reached breakpoint and quit the field leaving the Allies with the win.
This week we played 3 games, all using the campaign lists and doing full playthrough from deployment to results. The British won 2 games; one verse the Germans and one verse the French. The Prussians and French drew but with the French ahead on points/kills.
The Germans vs British was very close with the full three hours being needed and the result close until the end. We'll play one more week of warm-ups and then into the campaign proper.
All three games were encounters based on the famous "Battle of Sawmill Village" from Charge!
British take a hill from the Germans |
Rifles advance |
British take Sawmill village |
The French taking a village |
Germans advance on the heights |
French infatry attacks |
German Grenadiers |
German infantry attack |
This weekend I made my first foray into competitive play with a visit to the The Oxfordshire - Pannithor Boat Race, a 3 round competition using Mantic Games fantasy naval game Armada. I played the Salamanders - fiery lizard folk who tend to have very shooty boats that are decent in combat as well.
As the name suggests these guys are somewhat ethereal, so hard to damage but without a devastating punch. They also heal and some of the ships can phase-out and pass right through you.
Mt flagship splits the line |
Mt flagship goes down fighting |
The moment my token carrier (background) explodes |
Kings of Men |
Orcs vs Dwarves |
Orcs vs Kingdoms of Men |
Orcs vs Orcs - one of two Orc-offs I think |
Trident Realms vs Dwarves |
This week we had several people returning from flu and so did 3 games based on the famous Sawmill Village scenario featured in Charge! We also used the size of armies intended for the campaign with roughly 2 infantry and 2 cavalry brigades per side plus some independent light infantry.
British advance |
Two of the games were British vs French and the third was Prussian vs Confederation of the Rhine. The British armies are smaller than the the others as they are rated Superior for shooting and don't contain any Inferior troops.
Prussians defending a village |
Long shot for the Prussians vs Confederation of the Rhine |
In all three games there was a single objective in reach players half of the table which could be captured - so basically capture the flag as you sought to hold your own objective and take the enemies. We played a full game so including deployment.
Prussian and German cavalry clash |
The British vs French games both ended with a British victory although casualties were heavy on both sides. The Prussian vs Germans was not played to conclusion but the Germans were in the lead at the end. One nice feature was in all the games the casualty removal rules got good use as both sides cavlary attacked, withdrew and attacked again.
French centre crumbles under British fire |