As the lockdown remains in place for some we've been experimenting with various formats, the latest being a fully remote gain using Zoom (other packages are available). Below a few shots from our first game, played in about 2 hours with 2 players aside and 2 Umpires. The result was an Allied win as the bold French attack found itself overextended.
The rules are included at the end. The format seemed to work which was the main purpose of the first try. The rules now need a few tweaks to even out the kinks and encourage attacking play.
Move 1 - the French attack |
The reinforcements arrive - trouble for the French attack |
The Zoomspiel Rules V1
Basics – the game is played on a grid of 1’ squares. A maximum of 4 units from each side may be in a square. The squares can be numbered to speed play.
Movement
Foot and guns = 1 square, mounted = 2 squares. Guns may not fire and move. Assaults are always 1 square inc cavlary. All movement is horizontal or vertical only, no diagonals.
Shooting ranges - Muskets = 1 square. Guns = 2 squares.
Combat
Each
unit roles 3D6 and arranges in order of scores. Each pair won is a hit the
enemy. Units are removed when they take 3 hits. Units should line-up 1 -1 where
they can, reflecting their position in their own square. Additional units
enable you to outnumber the enemy, but the damage is all taken on the primary
unit. Note that artillery can only be damaged by units in range of them and
Cavalry winning rolls cause no shooting damage.
Shooting
advantages |
Combat
advantages |
Elite
vs Line = +1 In
cover vs Not = +1 Artillery
vs Square = +1 Outnumber
enemy = +1 |
Elite
vs Line = +1 In
cover vs Not = +1 Cav
is Inf not in square = +1 Square
vs Cav = +2 Outnumber
enemy = +1 Inf
vs Square = +1 |
Standing
orders
· ** Infantry
will form square if charged in line (4-6 on D6, +1 if Elite)
· ** Cav
will always counter-charge Cav if they can. Infantry halt to receive.
· ** Unaccompanied
guns always flee if charged
· ** Guns
on hills may fire over friendly units in the same square
Armies
Infantry are organised into brigades of three battalions. The frontage / depth is not important other than visibility on camera and the ability to fit within a 1’ square. We will use 4 * 40mm bases.
Cavalry
are organised into brigades of three regiments. We will use 4 * 50mm or 60mm
bases. Guns are in batteries of 2 models.
Turn Sequence and Game Play
The basic setup is that two umpires undertake the movement on behalf of the remote commanders. There are three Zoom rooms required, one each for the sides and a third for the battle field. This third room is open to all players at any time. The team rooms are only used by that side and their assigned umpire.
The battlefield room will be hosted by the Umpires. The team rooms could be hosted by each sides C-in-C or be sub rooms of the main room (this means the umpires must move people).
The
turn sequence is:
1. 1. Teams
and their Umpire meet in the team room where orders are issued for the various
units. These will be movement, shooting and assaults. A time limit or unit
limit may be imposed to speed play.
2.
2. All
move to the battlefield room where the Umpires play through the turn with
simultaneous movement and the players watching but not intervening.
a.
Assaults
that clash take place at the border with the winner capturing the losers
square.
b.
Where
movement clashes roll-off with mounted +2 vs foot.
3.
3. The
Umpires will call-out casualties as they play through but the players must
decide how they will monitor unit health.
4.
4. Return
to team rooms.
5.
5. Any
reinforcements or scenario conditions are announced.
6. Goto step 1.
Where
possible, maps of the battlefield will be issued in advance to all players
along with the forces and scenario details. Initial dispositions must be
submitted by the C-in-C on the morning of the game. If not then units will have
to march onto the table down roads, with a maximum of half the troops each
turn.
As this is Kriegsspeil-based all situations not cover by the rules will be determined by the Umpires, usually rapidly with a dice roll!
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