Both sides adopted a very similar plan by placing their mobile strike units on the eastern end (Salamander right) with a solid infantry centre and a refused western end of mostly shooters. The objective markers were equally placed along the centre line. The central and eastern objectives looked the main focus of the action.
|View from the eastern end|
|View from the western end|
On the eastern side I had my AORs and Clan Lord with a banner to make them a fearsome -/20. The Abyssals had their Release the Hounds formation.
With deployment done I spotted that my refused western flank overmatched the Abyssals having my Skyraiders, Skylord, and Skinks.
Both sides pushed forward at top speed with their central infantry line, while the Abyssals advanced rapidly with their flank attack. The Abyssals focused their attack against the eastern-most unit of AOR using first the Hellhounds and then the Abyssal Horsemen. The AOR hung-on grimly for 4 turns before succumbing.
Centrally there was a bit of a grind but the Salamanders were able to decisively win the
western flank through heavy-duty shooting from the Skyraiders and a couple of timely charges from the Skylord.
There as strong fight-back from the Ayssals and the Arch Fiend chewed-up the Skyraiders. By turn 6 only heroes remained on the western flank, leaving the objective uncontested.
Centrally the Salamanders were able to break-down the Abyssal forces and claim the central objective. On the eastern flank the Abyssal forces retuned from their flank adventures but were unable to contest the eastern objective as the Lekelidon sacrificed themselves to stop them reaching within 3".
So a 2-0 win for the Salamander in turn 6. Another interesting game and a few new units for the Abyssals fielded. Perhaps an important factor was that the Abyssals flank attack took them a long way from the objectives and so prevented them influencing the outcome of the game.