The Abyssals fielded 2 x Succubi Regts, 1 x Larvae Legion, 2 x Flamebearer Troops, 1 x Moloch Horde, 1 x Abysal Horse Regt and 1 x Despoiler Regt. In support were an Arch Field, a Champion, an Efreet and a Seductress.
The Salamnaders fielded a classic combo of 2 x Ancients, 2 x Ancients on Rhinosaurs, 1 x Skyraiders, 1 x Tyrnats, 1 x Ghekko and 1 x Primes. In support were a Clan Lord, a Mage Priest, and 2 x Lekilidons.
Both sides advanced on the Salamanders left towards the centrally placed hill. In the centre and on the Salamanders right the armies advanced on cautiously to occupy some cover.
The Ancients stormed up the hill and routed the Despoilers whilst wavering the Molochs. Having Fury they counter charged despite the waver but could not push back the Ancients. On the Salamanders right the Abyssal Horsemen threw well and routed the Prime anchoring the flank.
The surrounded Molochs were hit from two sides by the Ancients but the dreaded snake-eyes meant they stood despite taking 15 casualties and were in turn able to flank the Ancients wiping them out die to some previous hits.
They did not survive a second flank attack and so some order was restored in the Salamanders centre. the Succubi were able to damage a couple of units but were dispatched just in time to allow the Salamanders infantry to meet the threat from the Abyssal horse in the rear.
The game finished with the Abyssals reduced to about 10% of their points and the Salamanders on about 30%. The Abyssals proved tough opponents and have good features; almost everyone has Fury and Regeneration making them hard to grind down in combat, especially as the weaker armoured units tend to have Ensnare. They also have a good selection of fast / flying units and Efreets pack good shooting punch in a tiny area.
We also managed to get a few new units onto the table in the form of a Larvae Legion, 2 Troops of Flame bearers and the Champion. The Larvae use jelly maggots intended for fishing bait and tombs from Scotia-Grendall.