Both sides stacked their objectives on their left with mobile units lined-up to capture them. The Undead went for a strong centre of Mummies, Vampires and elite skeletons. The Vampires were slightly recessed so that the main Basilean hammer units could not reach them on their wider bases.
Undead centre |
The Basileans were able to attack on their left more rapidly than the Undead and so within 3 turns they had cleared the flank and captured their three objectives. This put them about a turn ahead of the slower moving Undead.
Basilean left |
Undead left |
Centrally the Undead centre crunched into the Basileans and were able to establish a dominance due to the nasty Vampires who are one of the best Infantry units in the game.
Mummies get stuck in to the Ogre Palace Guards |
With the Basileans centre wilting the cavalry arrived in the nick of time and were able to destroy several key units of Undead including the feared Vampires. As we entered turn 6 it was 3 all with all to play for in the centre.
Crucially the Basileans were able to throw enough units ion the way of the Undead to prevent them contesting the central objective. So it was a 4-3 win for the Basileans, but a hard-fought one. The key factor was their higher speed allowing them clear their left and arrive in the centre a turn ahead of the Undead
MVP was the Knights who destroyed 2 units of skeletons, one of Vampires and captured the final objective.
So in campaign the Undead remain as before having captured 3 territories.
Interesting way that Sam has used his units instead of having traditional chaff to block charges.
ReplyDeleteYeap I think some 40K ideas are bleeding across
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