One player dialled in and was able to view the board plus speak to the two players in the room. We could though have supported multiple dial-ins
For this experiment we used a board game as it has a grid which makes it much easier to do movement and LOS determination for the remote players. We opted for the D&D Boardgame as its a quick multiplayer game and the materials each player needs can be printed out.
We played through two scenarios over about 90mins play. The remote player reported no difficulty in seeing the board ok and the sound was good. In this instance they did nt have the dice so we rolled those in the room.
We'll certainly be playing again and it works fine for board games. Wargames would really need an overhead camera to give a decent view of the table and allow some judgemet of distance.
It certainly worked well, I think it would be suited for games based on a grid, I know you can get some ancients and I think WW1 rules which have no measuring involved.
ReplyDeleteI have some SCW rules based on peter pigs "square bashing" that work on a grid. Its 15mm but can be done on 2"x2". I can nt recall if I have one side or both - think I only have the anarchists
ReplyDeleteI've heard about To the Strongest, they are for ancients and use no dice and a grid, not sure if they are any good or not.
DeleteThis months Miniature Wargames has an article recommending the Portable Wargame system as a good bet too, being simple and grid-based added.
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