Seeing I was outnumbered by faster units, I focused on a tight deployment that would hinge forward using the Ancients on Rinosaurs on the right as my strike force. The Abyssals opted for a double envelopment, with the right composed of the flying units including the newly completed Twisted Victims (non-shambling Tortured Souls).
|The opposing Salamander right
The Abyssals right pushed forward as expected so I refused left while I advanced with my Rinosuars, using the terrain to block double charges. I was also able to maneuverer the Skyraiders to flank and get some shots Abyssal Horsemen.
Centrally I was able to get a double charge on the Succubi and then get stuck into the supporting Abyssal horde, eventually chewing through it whilst refusing my flank. My newly commissioned Blizzard-Wizard did good duty, killed the Fiend after a few rounds shooting.
|Tyrants and Ancients grab the temple
On my left the main attack did not go as expected though - a unit of Moloch demons with Brew of courage (24 * CS(2) attacks on 3+) routed both units of Rinosaurs and punched through a unit of Ancients holding the hill overlooking the demonic temple. They then went on to rout their 5th unit (Tyrants) before advancing on the temple.
|Back-to-back Glosters style
As the last turn was played I had 5 unit strength within 12" but was pipped by the Abyssals 6 unit strength from the Moloch hordes. So a narrow win for the Abyssals with the Molochs proving very tough opponents.
|The MVP for the Abyss - Molochs + Brew of shapness