|Overview of the board|
I swiftly moved the Panthers to challenge for the northern site and reinforced the southern with a Paladin and Sargent. Centrally I search the spy with a man-at-arms and found that the plans were located at the southern site - so the race was on.
As both sides sought to drift towards the plans my Scouts came under attack from 4 Nightstalkers. I threw some reinforcements into the fray and judicious use of Basilan Iron Resolve (which enables a high armour save of 3+) allowed them unexpectedly bog-down the Nightstalkers for the whole game.
I captured the plans on Paladin hoping that his high nerve and armour would enable him to hold them.
|Basileans capture the plans|
With the plans secured two distinct strategies emerged. I sought to turtle and prevent any attacks (including flying ones) against the Paladin. The Nightstalkers wanted kills to boost their experience points and maybe break my force before the 5 (or maybe 6 turns) elapsed.
The game ended after 5 turns with no real threat possed to plans, although a 6th turn might have been interesting. So a win for the Basileans albeit and odd on as they wounded many Nightstalkers but were unable to kill any. Losses amongst the Basilean non-grunts proved to not be permeant and I even won some gold betting on the torments. XP was very limited though placing me at a big disadvantage in the next Vanguard battle.
Heroes of the hour were the Sisterhood Scouts - they never fired a shot but did hold-up some decent Nightstalkers for the whole game. The Basileans are an interstsomg mox