This was a big game at 3000 points a side. I went for a tough core of Ancients, Tyrants, Ancients on Rhinosaurs and Skyraiders. This supplemented with Lekelidons, archers, heroes, and mage priests plus the Inspiration of the Ancients formation for additional inspiring. Finally I had a unit of Basilean paladins as a campaign requirement.
My deployment was a simple as a planned to counter-punch the fast Herd. My centre was Ancients / Tyrants with a unit of fearsome Ancients on Rhinosaurs on each flank. My refused left also had Skyraiders for shooting and a Skylord to tackle his monsters. Chaff was sprinkled in front along with Lekelidon and Artakl was ready to snip at heroes. The Basilieans took the token
|Salamander refused left
|Salamander centre anchored on some impassable terrain
|Honours pretty even in the centre
|Chaff-off on the right
The Herd token bearer was able to sneak over the halfway line and grab the central token in the 3rd turn. I made his life uncomfortable with some Lekelidon / Mage shooting. This was enough to send him scurrying back into his own half. When the long-expected Herd charge came in I was able to withstand it and counter charge thanks to the many Fearless / Furious units in the army.
|Ancients attack on the right.
- The army can have lots of Piercing (1) shooting that's pretty effective as its hitting on 3+ or 4+
- I made a mistake in thinking only "proper units" could carry the tokens so could have used a Skylord instead of the Basilieans for more flexibility.
- I waited too long before attacking with my centre / right and ultimately that did not allow me to challenge for the central token or get my own over the half way line.
- The Herd heal a lot but the Shaman are vulnerable to being Waivered by my shooting.
|Skyraiders - finished just in time for the game