The Germans deployed the bulk of their infantry early with the mountain troops attacking the left and the Paras the right. Mortar fire rained-in to suppress the defenders fire as the Germans advanced.
Mountain men try to flank the Brits |
Despite a significant numerical advantage on the artillery front it was the British mortars that proved the more effective, quickly pinning the mountain troops and causing casualties to accumulate.
The thin sand-coloured line |
In a bold move the Brits moved some infantry forwards to form a bulwark against the Paras occupying the German right. Lurking in the woods on Overwatch they were able to stall the Para's advance.
Paras attack stalls |
Further good dicing from the British infantry rapidly reduced the mountain troops to the point they could no longer advance, removing them as a threat and allowing the focus to shift to the Paras.
They think its all over... |
It became clear a few hours onto the battle that the Germans attack was stalled and so they withdrew, marking the first defensive victory of the campaign. This led to a 4-3 win to the British overall.
The win was mainly we felt due to the failure of the German artillery to have any meaningful impact on the game - it was slow to acquire targets and did little damage when it did.
So with that final game we reached the end of the Crete campaign. The rules have held-up well to the demands of the games and the limited armour available has not proven especially dominating on the outcomes. The terrain turned-out much better than I had expected and having nicely packed tables certainly helped the attackers.
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