Being out scouted the Union were the attackers and had to deploy first. Seeing that the cornfields would nullify the artillery they opted for a main infantry attack on the left with a grand battery on the hill to pin the defenders in the fields. On the right a skirmish line would try to tie-down the enemy.
With the Rebs attack stalled, the Union pressed forward and gave a lively fire into the Rebs ranks. Good cards and good dice gave them the upper hand in the firefight and rapidly thinned the grey ranks.
Sensing a chance for victory they pressed forward looking to complete the job. Feeling under pressure the Rebs gave ground in the hopes of prolonging the battle and inflicting a few more casualties. This led to the Union having to advance even further.
Running low on activation cards, the Union threw everything into a final fusillade in order to hit the Rebs army breakpoint. But the dice failed and so the Rebs won the day, their first win of the campaign.
In the end the Union lost as they had no activation cards and the Rebs still had 2 left. So the missing 3 cards proved the difference. Perhaps the Union should have been more cautious and saved cards but we anticipated a quick victory and so used cards aggressively.