The Teutonic's
A small but tough force
Heavy metal - German style |
Foot Met at Arms x 1
Foot Sergeants x 2
Crossbowmen x 1
Bidowers x 1
The Arabs
A larger and well balanced force
The Black Guards |
Foot sergeants x 2
Bows x 1
Fierce Foot x 1
The Game
We opted for the Bloodbath scenario - line um up and go for it. The activation system means not everyone moves each turn but both sides tried to lurch forward into combat.Teutonic Knights rumble forward |
The Arab horse |
Foot knights attack |
In the end we ruled the Arabs the slight winners - the loss of the costly mounted knights was probably the deciding factor
Reflections
The rules were quick and easy to learn with very few factors to absorb. All the subtlety is in the activator charts and special abilities. We've clearly a bit to learn on that score.Archers are powerful but do die rapidly if contacted, Spearmen are stubborn and pretty cavalry proof, and knights are tough but can become isolated.
The main point of debate was the lack of flanks or rears for units. For those of us used to more linear games it was a little odd and means manoeuvring for tactical advantage is really about who fights who. We will try out other scenarios though as it may be less apparent there.
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