The first game was the Germans renewing their attack on the river crossing. For this game we increased the pregame bombardment to 6 rounds of fire from 3. The Germans went with a single Tiger as their reinforcements. The table was as before - heavily wooded with three crossings, but the river assumed to be mostly dried-up.
|Overview of the board from the Russian left|
|The central attack forms up|
|Russians advance to hold the river|
|Germans sneaking around the left flank|
|The German right - largely static|
|Some German sniping|
|The Tiger advances|
|Tiger's eye view of what awaits|
|The trap is laid|
Bold is not always wise though and as the Tiger trundled over the bridge and into the heart of the Russian position some exceptional dice were thrown. Three 10s in a row from the Russians left the Tiger brewed-up in the middle of the road.
|Germans in the centre form a base of fire|
|Russian right exchanges fire|
|Germans clear their left flank|
|Scramble to the flank|
|Germans stall on the river assault|
|Russian centre stands firm|
|Tiger Tiger burning bright...|
Optional: Instead of firing individually, up to 2 fire teams may provide supporting fire to another. The supported team receives +1 for each supporting team, maximum +2.
So in the case of a standard team supporting another (e.g. deploying a whole squad) you get the same score as you would for a large fire team, as now. You may still choose though to fire as two teams in the hopes of doing greater damage.