The first game was the Germans renewing their attack on the river crossing. For this game we increased the pregame bombardment to 6 rounds of fire from 3. The Germans went with a single Tiger as their reinforcements. The table was as before - heavily wooded with three crossings, but the river assumed to be mostly dried-up.
|Overview of the board from the Russian left
|The central attack forms up
|Russians advance to hold the river
|Germans sneaking around the left flank
|The German right - largely static
|Some German sniping
|The Tiger advances
|Tiger's eye view of what awaits
|The trap is laid
Bold is not always wise though and as the Tiger trundled over the bridge and into the heart of the Russian position some exceptional dice were thrown. Three 10s in a row from the Russians left the Tiger brewed-up in the middle of the road.
|Germans in the centre form a base of fire
|Russian right exchanges fire
|Germans clear their left flank
|Scramble to the flank
|Germans stall on the river assault
|Russian centre stands firm
|Tiger Tiger burning bright...
Optional: Instead of firing individually, up to 2 fire teams may provide supporting fire to another. The supported team receives +1 for each supporting team, maximum +2.
So in the case of a standard team supporting another (e.g. deploying a whole squad) you get the same score as you would for a large fire team, as now. You may still choose though to fire as two teams in the hopes of doing greater damage.