For this scenario we made two tweaks to favour the attacker. Firstly we assumed the sun had come out and so the river was largely dried-up, so counting as rough ground. Secondly we allowed the attacker some pre-programmed artillery. They got 3 medium artillery strikes, which must be aimed at Jump-Off points, be within the first 3 turns, and be predetermined. The battlefield itself was heavily wooded, offering ample cover to both sides.
|Table from the Russian right|
|Table from the German right with a broken-down Hannomag|
|If you go down to the woods today...|
|Russians guarding the foot bridge on the German left|
|The central bridge|
The Germans chose to deploy their forces across the front of the Russian positions with infantry squads spread thinly across the board. On the German right they deployed their Panzer, hoping to work it through the woods on that flank.
|Germans in the centre|
|Panzer sneaking through the woods|
|Russians on the German right|
With most of the Germans deployed the game settled into a exchange of fire at fairly long-range which was causing limited damage to both sides. The Russians deployed their 2 * AT guns in a position where it could cover the dried-up river at a point where the Panzer would need to cross.
|The AT battery arrrives|
|Germans approach the ford|
|Face-off across the river|
At this point the Germans felt they were bogged-down and so rolled the dice by advancing the Panzer to break the deadlock. As it dashed across the river it shrugged-off several rounds of AT fire before engaging the gunners. Poor rolling by the Germans and good rolls from the Russians eventually told and the Panzer brewed-up mid-river.
|The Panzer advances|
|They shoot, they miss|
|The AT guns find their range|
|Germans on the left well entrenched|
We concluded that the pregame bombardment was a useful addition but needs to be more powerful. So for the next round of games we will use 6 strikes from heavy artillery instead.