At the end of last weeks play we were 5 moves in and the Prussians had just arrived on the field to bolster the flagging Austrians. In terms of losses the Allies were 7 /10 and the French were 5/ 9 so both only needed to lose 3 or 4 units to be defeated. None of the objectives (with 2 kills) were captured.
The French pushed forward as they had the advantage hoping to break the Austrians before the Prussians could make their presence felt. Turn 6 saw light casualties on both sides but in turn 7 they were able to break 3 Austrian units and take the victory.
The key move was the decision to push forward with some fairly fresh units so that they shielded the most damaged French units from fire and stopped them routing. So a pleasingly close affair with French coming out 1.5 kills ahead.
Having a couple of hours play left we staged a quick battle based on the great cavalry battle at Liebertwolkwitz that preceded Leipzig. Both sides had 2 light cavalry brigades, 3 heavy brigades and a battery of guns. The aim was for the Allies to break through the French lines.
|View from the western end
|Austrian and Prussian lights
|French Dragoons and lights
The allies attacked on both flanks whilst the French focused their attack in the west where most of their heavy cavalry was located.
Cavalry is pretty bloody and needs a slice of luck we declared it a draw after 6 turns play. About 25% of the Allies could have got off but were pretty damaged. The rest has been routed and the French controlled the field.
|Ney appropriately rated Inspiring