The fourth game if our mini campaign was in the spooky Night Stalkers plane - a place of nightmares and twisted realities. The terrain and magic effects here are mostly designed to slow or confuse the enemy. The scenario was Salt the Earth - there are 7 objectives to try and hold to win the game (1 VP each) but the twist is you can destroy 6 of them to stop the enemy taking them.
A fun game but I'm not sure either side had a really good plan for placement of the objectives. The Archfiend saved the day for the Abyss by punching through and taking an objective. The dual-Vampires / dual-Wights list packs a punch and may be seen again.