One area was industrial with some shell-cratered open areas. The other was more residential with narrow streets and rubble. Table 1 pitted Soviets against Finns and Table 2 Soviets against German Fallschirmjäger.
We ruled that you could not see over a single wall, so only troops against a wall were visible to fire, We also treated building interiors as hard cover due to the rubble etc. As we're still learning the rules we timed-out on both games with the Soviets slightly ahead on one and the Finns on the other.
The Residential zoneOn this table the Patrol Phase proved pretty even, with both sides deploying in decent cover. The Soviets did most of the manoeuvring but the flank attack by an SMG squad proved a disappointment as they became pinned by the German LMG fire. Heroes of the people this week go to the chaps who hauled a maxim into and upstairs window to rain fire on the Germans.
|The Soviet deployment with Germans just visible at the top
|The second Soviet squad digs in
|The German seize a building - this will be their home for the rest of the game
|The German sniper takes up a good position
|Soviet SMG squad sneaking-up on the Germans
|The Soviets launch an assault
|Heroes of the revolution
The Industrial zoneHere the Patrol Phase heavily favoured the Finns, with the Soviets pinned-back onto the table edge and one corner. Again the Soviets made the running advancing boldly and managing to neutralise a Finnish jump-off point in the edge of the factory. They attacked valiantly but lost a squad to focused fire from the Finns (not easy to say!)
|Soviets capture the water works - I think that's worth £200
|Inside the large factory
|Ruined factory with the waterworks behind
|Soviet snipers find a hide
|Soviets and Finns square-off
|View down the road - not much cover their gov