Battle of Ross and Cromarty - Montrose WinsAfter a short break over the summer we resumed the Montrose ECW campaign. Following a recent run of success Montrose was now well ahead with Scotland very close to falling entirely to the Royalist forces. This would therefore be the final battle of the campaign should Montrose win.
The ScenarioOnce again this was straightforward pitched battle with both sides seeking to inflict maximum damage on their opponents - the winner being the first to rout 50% of the enemy. The victory markers in the village each counted as 1 routed unit.
Covenanter Forces8* Foot (1 * Vets)
1 * Field artillery
5 * Horse (2.5 regts)
1 * Forlorn Hope (Vets)
3 * Vet Foot (Irish)
5 * Gordon Foot (3 Raw)
3 * Highlanders
1 * Field artillery
4 * Horse (2 regts)
1 * Light gun
The BattleThe two sides adopted slightly different plans on this occasion. The Covenanters launched a general assault on their right and centre but refused their left as they found their cavalry facing foot. Montrose went for something closer to the Bulls Horns with Horse attacking on the left and Highlanders and Gordon foot on the right,
|Stuart the Elder points-out his attacking foot. Montrose horse in the distance
|Lowlanders and highlanders attack
|Highlanders make slow progress in the village
|Covenanter foot under heavy fire
Over on Montrose left the Horse made good progress against their outnumbered opponents and were able to push them back, threatening the flank of the Covenanters. In the centre the slaughter continued with the Irish brigade routing several units of the enemy foot for little apparent damage.
|Montrose Horse dominates the field
|Still no progress for the Highlanders
|Covenanter foot quits the field
|View of the field
The VerdictThis victory meant that Montrose had taken a decisive lead and was 9-5 ahead in territories held. By common agreement we felt that Scotland had fallen to the Royalists and so in June 1645 the Covenanters sued for peace.
1. The games looked great and with the addition of Stuart the Elders troops we were able to field some large armies which added to the spectacle.
2. Our various tweaks to the rules worked pretty well, with large battles (15'ish units a side) fought to conclusion within 3 hours every week.
3. The simple campaign system provided some benefits to winning but obviously limited strategic scope. With both sides attacking and perhaps the territory rewards known in advance this aspect could have been enhanced.
4. Creating overlaps was the key to success as this enabled you to rapidly create unsustainable damage on the enemy. Montrose seemed to manage this more often than the Covenanters. Cavalry combats were too slow and bloody though, so in-effect they cancelled each other out and even the winners were unable to take any further part in the game.