The heart of the system is the combat which features a fun system. Players make opposed attack vs defence die roles with high scores in the attackers favour resulting in wounds. Each figure fighting has a Combat Pool of counters that can be used to enhance attack or defence rolls in that round of combat. Pool sizes vary by quality and you can choose freely between attack and defence counters each round. So the tactical sophistication comes in choosing an appropriate pool for that round. It gets even more subtle when you have one model against several as the larger side can combine their pools but loose counters if people die. Pretty initiative after a few minutes and the game flows well.
We fought a quick attack verses defence game over about an hour.
|Archers defending a gate|
|Half the attackers - my favourite red devils|
|The other attackers|
|Defenders move into action|
|Battle is joined - not going well for the reds|
|Review of the other attackers|
|The red devils leader gets stuck in|