I recently hosted our latest game of Blucher - its Sam Mustapha's grand battle rules played with 2-3 Corps a side. Like his Lasalle rules it uses momentum (MO) as a currency you spend each turn to motivate your units. The twist that your opponent roles for your MO and keeps that secret so you dont quite know how much you can do each turn.
Abensberg was fought in Germany with a French / Bavarian attacking the Austrians in attempt to rout them and capture some villages. Both side start with some units on the table and reinforcements arriving from opposite flanks.
| Initial French attacks |
| Austrian garrison |
The French opened their attack in the south and it was fairly slow going as the Austrians launched several spoiling attacks. The various garrison units of the Austrians proved to be an annoyance - they were hard to shift and had to be watched in case they became activated.
| French attack up hill |
As the game progressed the Austrians became fragmented and so had several rounds where only limited activity was possible, giving the French a chance to launch several attacks - some where rebuffed but all wore down the Austrians and forced them to withdraw before they routed.
Both sides reinforcements arrived at roughly the same time and raced towards one of the villages in the centre of the field. The French had further to go and so timed-out before they could launch an attack. Both sides had lost roughly the same and the French had no broken through so the Austrians did better than historically, where they endured a major defeat.
| View from the French left, with the flank marchers left foreground |
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