Title

Title
Tally Ho!

Sunday, 3 August 2025

5 Parsecs - the new beginning.

Having enjoyed my first campaign I've pitched straight into another but this time a bit slower paced as I'll only do 1 turn a week. I've also turned-up the difficulty nob by allowing enemy respawns, stronger enemies and a chance of enemy re-deployment after setup.

The action begins where the last campaign left off - on the frozen moon of Travoris in orbit around the gas giant of Zephyron. The Hermes crew have found work with the Travoris Traders Guild, a "totally legitimate" group of businessmen who operate out of Travoris station.

Mission 1 - Recover the goods

The TTG have stashed some slightly illegal weapons at a storage site on the ice planes. The Feds are aware of the location so the crew must rapidly recover them before they are impounded. Having been transported to the site by the TTG its immediately clear the Feds are already here and will need dealing with.


Sneakily the Feds have brought a Sand Crawler with them - vicious beasts who are loyal to their owners.  

Feds and their Sandcrawler

Both sides converge on the weapons cash. The crew manage to deal with a few of the Feds but the leader and his "pet" outflank and attack. Two crew are down without one out for a couple of turns. The loot is secured though.   

The crew secure the goods


A fierce fight with 2 crew down

Mission 2 - Secure the link

The TTG become aware that the Converted (a homicidal cyborg army) have landed a small team aiming to capture Travoris main comms link as a prelude to an invasion. This must be prevented - not for public service but rather its bad for business if the whole population becomes mindless cyber zombies.

Both sides converge on the Satty uplink with the Hermes crew splitting-up to try and flank the aggressive Converted. 


The uplink

Converted raiders

There is some tense close quarters fighting around the uplink with short range fire and brawling.  

Ready to enter the compound

The crew lose their bot damaged but manage to destroy the Converted before they can capture the uplink and transmit to their invasion fleet. So a solid win in game 2. 

Converted advance


   


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