This week we played our second game of Lasalle - a Napoleonic's game from prolific rules writer Sam Mustafa. We're playing version 2 which contains a unique turn sequence as its big twist.
French infatry attacks |
Brigades, your baggage, and an abstracted skirmish phase all generate a currency called Momentum which you can spend in various ways to activate your troops. Available actions are move, rally, change formation, long range bombardment and volley / cannister fire, with the cost varying a little due to various "complications" like rough terrain.
Germans vs French attacking a village |
The key to the game though is that some orders affects everyone on your side (shooting and formation change) and others only a specific brigade (move and rally). You can play the activations in any order and can play them multiple times, although units may only do each thing once.
Austrians and Russians vs French |
The enemy can also interrupt you and take the initiative if you do things close to them or engage in combat or volley fire. So the effect is turns play out as a to-and-fro with things happening in different orders from round to round. You generally have plenty of Momentum at long range and can act as you will but once it gets in close you may lose the initiative and run out.
Austrian horse charges |
This week we did a couple of practice games as we learnt the rules. The basics are quick to pick-up but it will clearly take a while to master optimisation of Momentum spending.
I've had a look at these and the larger scale Blucher with a view to some 10mm Napoleonic play in the future, will be interested to hear how you find them.
ReplyDeleteThere are very few tactical factors and the troops are nt wildly different so its mostly how you spend your momentum and when you take initative
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