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Tally Ho!

Sunday, 21 April 2024

More Three Ages of Rome and some bonus content

We're continuing to test Three Ages of Rome and this week tried several tweaks:

  • Increasing the command radius to 30cm.
  • Restricting reforming so you must be 20cm from the enemy.
  • Making the Roman army smaller (26 AP vs 30AP for the barbarians)
All three changes seemed to work well and we started to see units breaking more often, making a result possible. We did nt play to break point but Romans had the edge in 2 games and the Gauls in 1. 


Next week we'll try a couple more tweaks. Firstly moving from 3 to 4 commands so its easier with 2 a side. This means commands minimum size will need to be 2 units. 

Secondly we found skirmishers to be too resilient and 2 units side-by-side certainly have a decent chance of defeating massed infantry. So we will trial a -1 on the saving throw in melee, which will balance the +1 saving throw for being shot.   


  

Bonus Content

 

As some bonus content I've started working though my Christmas purchases. First unit completed are some 28mm Camel Corps from Perry Miniatures

Camel Corps in 28mm  

Perry Miniatures 28mm Camel Corps in melee




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