|View from the eastern end, with the factory in the far distance|
|Another view from the same end|
|The front of the factory|
The action was concentrated around two parts of the table. The first was the western-most of the Russian jump-off points which was vulnerable to the Axis units deploying first and the second was an oil storage facility which the Russians chose as a strong point. Both sides deployed in reasonable force and began to fire away.
|Finns deploy to threaten the oil storge|
|The Russian defenders of the oil store|
|Russians occupy the roofs|
|Germans threatening the Russian jump-off point|
|Finnish flamethrower torches the Russians|
|Finns outflank the Russians|
|The Russian flamethrower opens-up|
|Finns capture the oil depot|
At the western-most Russian jump-off point both sides built-up their forces seeing the tactical importance of the position. Initially the Russians again suffered from being out numbered and outshot, so they deployed a rifle squad to launch an assault. Following some debate though this squad did not attack the well-emplaced Germans and instead took shelter in an near-by building. This left the Russians near the jump-off point exposed and so with grim inevitability they eventually routed away from the building.
|Russians on the defensive|
|Finnish commanders moving forward|
|Panzerscrekt covers the road|
|Russians lurking in the rubble|
Reflections on the CampaignThis has been one of the longer campaigns we've fought recently, having played over about 4 months and 11 games.
I think we certainly took the hard road with the CoC game by pitting Russians against Elite Germans and Finns. The Germans especially are a tough-nut for the Russians having about twice the fire-power and half the chance of being hit. The reinforcements compensate to some extent but the simple measure of increasing the size of the Russian forces would have limited effect as they would be hard to motivate.
1. Make the terrain much denser than you think it should be.
2. Make the Germans Regular to make them a bit less awesome.
3. Add an additional senior officer for the Russians so they can use their large force.
4. Go for lots of infantry if you are Russian - they have the same firepower as most support options (e.g. maxims) but are a lot tougher to kill.
5. Remove the Finns "I win button" patrol-phase special rule.
6. Learn the patrol-phase tactics - its the killer bit
7. Do nt deploy too early - troops off table are safe and can threaten several areas at once.
8. Do ambush, especially with flamethrowers!
The final count was I think 8-3 to the Axis, with the Russians doing best when the Germans had limited time to capture an objective.
Our next campaign is Dacian Wars but we will return to 28mm WWII next year, possibly with different rules. It does look really nice after all!