For those who are interested the authors have a series of YouTube videos explaining the rules here https://www.youtube.com/watch?v=XiT70m6CJO8
The SetupAs this was our first game we went for a very basic scenario - The Patrol. This involves both sides trying to push the other from the table. We had a dense table with a village in one half and fields in the other.
|Some of the jump-off points|
This phase ended with the Germans in possession of the village and the British in the fields beyond.
The GameThe game began well for the Germans with them getting multiple phases of action before the British got a move. They used this to deploy all three of their squads; one in a house and one on each flank attempting to setup fire positions against two of the British Jump-off Points.
|British base of fire|
|British reinforcements arrive|
|The assault goes in|
|British flanking movement|
The VerdictBy common agreement the rules were a step-up from the Bolt Action games we've tried recently - tactics felt more realistic and there was less coordinated fire possible between the units. The Patrol Phase is also a neat idea and adds an element of randomness to the set-up.
The use of sub-units also adds an element to the game where more realistic fire-and-manoeuvre becomes possible. Early days but we had the sense that real small-squad tactics would be rewarded
more than the head-long approach for Bolt Action.
On the down-side its not a quick game, though we were assured you get faster as you play more. In hindsight we probably had too much terrain and so it often was nt possible to actually shoot the enemy. For future games we'd want to dial-back on that.
Finally a big thanks to Dave for the 2-hour round-trip to teach us the game. It looks like the one we'll be adopting for a future Eastern Front game.