A couple of games this week, both in 15mm.
Game 1 - capture the bridge
Game 2 and 3 - Pizza delivery
| 15mm Panther tanks |
| Sherman 76mm advance |
A couple of games this week, both in 15mm.
| 15mm Panther tanks |
| Sherman 76mm advance |
After a bit of a push during my week off and over the bank holidays, I've completed my Union forces for the upcoming ACW campaign.
| Perry 28mm ACW Union |
ACW is pretty quick to paint and so I've decided to also get some Confederates as it looks like we might be a bit short. So I've got enough on order, or already painted, for 4 * Infantry, 1 * Gun and 1* Cavalry. I'm hoping they arrive in the next week so I can crack-on and have them ready for the campaign start too.
This week we had enough players for 3 games - two in 15mm and one in 28mm
| T-34 creeps through the rubble |
| The Bunker |
| Boo ! |
Each time you play an enemy card you receive a command point as compensation, which you can spend later. There are "time" cards in the deck that must be played when drawn - once three are out you reshuffle the cards. So its possible, but pretty unlikely, that a unit will not get a go in a turn. Its more likely you will not get your four activations though as not all four of your cards may come out.
In this game both sides were trying to capture some wayward Spanish gunners and reunite them with their gun. The British (me) started with two units inside the village but most of the units further away than the French.
The early turns saw the French line pretty immobile while I took some pot shots at them and pushed up my reserves. The main French attack was on the flanks where their Voltigers and Hussars advanced.
A quick charge by the Light Drgoons saw off the Hussars on my left and prevented any further French attacks on that flank. Centrally though a couple of French volleys forced my chaps off the walls, but they were able to reform in the middle of the village. Some of my reinforcements threatened the French left flank.
The game was mostly decided by the morale of the French and some low rolls (0 counts as Zero in these rules not Ten). The morale table is fairly linear with very few factors, so even a fairly fresh unit will find itself falling back from shooting if a 0 is rolled and in combat its very likely a rout.
We both rolled as decent number of 0's but mine were more for shooting and the French more for morale.
A fuller report is here
Fishponds Wargames: Shakos & Bayonets: The Wayward Cannoneers
A pretty simple game this week - a Russian attack against German defenders. The bridge and the damaged Panzer were objectives and each counted as a bonus kill. The Germans had a Hetzer & Panther vs a T34-76, KV1s & SU-85.
Our first regular game of What A Tanker saw us take to the Eastern Front. The late war Russians are the only ones that can compete with the Germans on points and so allow you to field some of the heavy stuff. In this weeks game the aim to dominate the table and allow recovery of the Pz IV, which counts as 2 bonus kills.
The Germans fielded a Panther D, 2 * Pz IV J's and a Stug. The Russians had an Su-85, a KV1s, a T34-76 and a T34-85.
The Germans advanced cautiously into the table seeking cover, with the Panther sitting centre field in a fairly dominate field of fire.
| Panther hunkers down |
The early action saw lots of attention focused on the Panther - the downside of being able to see lots is you can be seen and three of the Soviet tanks spent the early rounds pounding away. No terminal damage but it did have its command dice slowly worn away.
The SU-85 engaged one of the Pz IV's and managed to damage it, before the Stug tried a bit of hit and run to engage it and the KV.
With the time running out the SU-95 made a late dash for the objective - accurate fire pushing back the Pz IV. The Panther finally ran out of command dice and so bailed out. The Russians managed to get two tanks with 6" on the objective and claimed the points.
| SU-122 stands in for the SU-85 |
This left comrade Pavel on 2 kills and comrade Styard 1 kill. Finally few shots of the battle boards we're using for the game - foam core over mounting board/
We find ourselves slightly between games as people are still painting for our planned ACW 28mm campaign, which I hope will start after the holiday period. So as a palette cleansers, and easy game to flex the size of, we're doing a few weeks of WWII tanks.
We're returning to What A Tanker from Two Fat Lardies. Its a slightly silly game as its armour only so it plays a bit more like a land dogfight than "real WWII". It is good fun though and quick to learn. This week we had a quick practice game with 3 * Sherman M4 vs a Hetzer and a Panzer IV.
The terrain was pretty open with a village in the centre of the board. The Germans headed straight for the village in an attempt to consolidate their forces. The British sent one Sherman into the village while flanking on both sides with the other two.
| Panzer IV - Skytrex metal I think |
| Sherman M4 - Skytrex again |
We (I) was a but rusty on the rules so good to have a trial game. The main issue to watch is being Unbuttoned vs Buttoned and the impact of that on spotting / shooting.